

If you have the FSX version please remove the SODE jetways, and just let them be for P3dv4 version. Let me know in the (LVFR) forums if you need further help on this subject. I love how LatinVFR Ricardo added the photo scenery and I can still see the 3d lights. #Latinvfr kmia p3d v4 mod#īlends well with ORBX FTXG.The beach coastlines photo scenery and mod City are a welcomed site. Latinvfr KbwiĪirport PBR textures look great. I can’t say enough good things about this new version.I highly recommend this upgrade.I agree 100%. Looks amazing with outstanding performance, absolutely recommended.My only gripe is that the cargo area is still pretty low res, like building textures around the Whiskey stands.


Not sure if this is due to performance reasons but if thats the case it would be nice to be able to switch between pax- and cargo-terminal detail textures.

(P3D4)- Surroundings extremely detailed with dozens of customized buildings.- Photo scenery and autogen, covering 80square Miles- City of Miami buildings (downtown) and major area landmarks.- Animated CTRL+J jetways- AFX file representing actual airline parking positions.- Excellent night techniques, realistic runway lighting according to official documents of the airport.- Dynamic lights (P3D4)scenery configurator tool.- Much more.Buy the scenery here:Thanks for Watching! Please comment and Subscribe for more!-Links:Twitch:Facebook:Link to my Twitter, it will be a Tweet when I upload something:-I no longer make promo videos for virtual airlines.If you are an add-on developer, feel free to contact me if you want a promo-Simulator:Lockheed Martin Prepar3d V4Add-ons used:LatinVFRREX4 HD Textures + Soft CloudsTOGA Projects - ENVTEX-Programs Used:Nvidia ShadowplaySony Vegas Pro 13Magic Bullet Looks.Given its a major cargo hub it would deserve some more love in this area. LatinVFR has just released their new scenery, Miami for P3DV4!The scenery includes:- P3dv4 version made completely with the P3d4 sdk code making it 100% 64 bit.- Extremely realistic airport and surrounding buildings- Native ground polygons, with bump and specular maps.
